I’m not sure why it’s written this way, but the players also have to agree to that scoring adjustment. Seems like a group of TD’s should be able to make that determination themselves without agreement needed from any of the players involved
“Any beneficial malfunction which provides one or more players with a significant scoring or strategic advantage in a way that is not part of normal gameplay will void the score of the affected player(s), unless all immediately-affected players and Tournament Officials can agree on a suitable adjustment of the score or other elimination of the advantage.”
If only one opponent in the four player game is watching, the active player is having an otherwise good ball, then there’s only one report of error, and the active player just says “i was having a good ball, i did hit the million shot once but wasn’t watching my score otherwise” how does the IFPAPA beneficial malfunction rule apply?
so can one player can hold out? and an TO can or can’t say take the void or take an DQ?
What about an TO in the same game??
Should there be an void all scores rule for some scoring errors?
Should the player have the right to at the very least take an choice of lose points or take an game do over?
Does void need to defined as play over and not take an zero?
play on works some times but an stuck on switch that makes an player score jump up big time should not count and the only real way to fix it is to void game and you may even need to reboot / open game (may need to take things apart to get to it) and then do testing to fix it.
Yes new sterns can do that.
and on the game void case we need an rule saying any game as part of an say an pump and dump , limited tickets, best card , etc must be played (yes with Que jump) (yes even after last game time) (even if you must pick an different game if the one you are on can’t be fixed) a
nd if forced to pick an other it’s should be free choice even if say need to wait for an other player to play there last game.
Are Comet’s rules actually “you get ONE of the millions”? If it’s merely you get one per shot over the switch I think that’s more of an oversight on the program. Maybe the ball had some wicked spin on it and it went back up?
I’ve done glass off testing on my personal Comet by hitting the switch super fast with my finger, no false registers. There is a state of confusion that happens when the million shot registers. The game goes through a short sequence of music and light show (typically while the ball is in the saucer) and during this time no other switches allow scoring.
I will run tests on the actual tournament game tomorrow.
The cycle ramp has to be lit, which will score 200k at the furthest hole (30k when unlit). On ball 3 you can get 5X scoring from the 1986 rollovers. Regardless of whether 5X is active or not, the cycle ramp unlites after one of the holes is hit (relites from left inlane).
I thought it might have been something between L4 and L5, but the only differences between those 2 revisions are the default scores for replays, and a couple of other parameters - the game coding is exactly the same between the 2.