One solution is to start two player games instead of one player, during qualifying. The player only plays on game one and plunges all but the last ball on the second game. Then let it sit on player two ball 3 (or 5) until score is taken, to avoid attract mode.
I doubt this would be worth the confusion for the player, and might not even be a net time savings, but it's one alternative for addressing the issue.
Another possibility is rebooting the game to see the score faster. This did not work on Hoops though, fwiw.