Give me a little credit guys! If I tell you you can use the start button you can use the start button!
It is literally impossible to start a new game or add a player during ai.
Give me a little credit guys! If I tell you you can use the start button you can use the start button!
It is literally impossible to start a new game or add a player during ai.
Too funny! Reminds me of something I heard just the other day. âIf I tell you a rooster dips snuff, check under his wing!â.
Haha, credit given! I actually had to make use of it multiple times in the same AI today. First, two balls stuck in the I&S hole again, and then two balls stuck in the Otto. The start button eject really came in handy both times.
I lowered the sensitivity of my slings a bit and with studying the rulesheets and talking here, everything just âclickedâ today. My biggest issue is collecting the Tree House modes and the Comic Book Guy hurry-ups on the left ramp, but I seem to be hitting the shot more consistently when I throw the ball around the left orbit through the pops (which in itself probably isnât bad to get used to, since Iâll be progressing Cletusâhavenât come anywhere close to collecting all the kids yet).
You shouldnât have two balls stuck in Otto. Thereâs a second switch back there; sometimes itâs broken and youâd never know it, because the only time it ever gets used is during Invasion.
Really? Thatâs interesting, I figured with how it was acting that there was only one switch up there. Iâll have to fire up the switch test the next time I play to see if both are working properly.
Following up on the Otto shot, am I missing something, or is there the chance that certain builds only had one switch up there? I took the right ramp off and I can only find a single switch (the Otto hole/saucer itself). Maybe Iâm not looking hard enough. I played a friendâs machine over the weekend and popped two balls up into OttoâI heard to sound effects triggered for sure, before the first ball even kicked out.
All right, so I figured Iâd follow up on this since Iâve had the game for a little while now. The first week was a little rough because it was hard to figure out what everything was doing. Second week was better, then by the third week everything just âclickedâ and I âgotâ it. Understanding the progression of shots, where you need to hit for modes, and knowing the sound triggers and callouts are all very important. Simpsons isnât really so much about doing one thing, as it is about keeping tabs on 15+ different things at once. Itâs a workout for the brain, not just your hands, haha. Good stuff.
Question about Mystery Spot multiballâwhatâs the goal in it? Iâm usually too busy trying to juggle the balls and progress towards other modes to understand whatâs going on in the multiball itself. Iâve had some fun Mystery Spot stacks, like getting Scratchyâs Revenge and the couch Multiball on top of it at the same time with a bunch of TV modes and Daredevil Mania running with them.
One more question, actuallyâthe later Treehouse awards, are they generally worth anything decent? I got to the Captain one, then the one after that⌠but I couldnât really tell what I was doing in them (I think I stacked the couch at the same time, so that multiballâs animations and sounds took priority).
Mystery Spot: make all ten Otto shots, then the super jackpot is to put a ball through the Garage, which is closed and will only open for a few seconds. You can score this during the grace period, too, similar to Junkyard. Mystery Spot is also full 2x playfield, which might be its best value.
(Read the rule sheet, sucka!)
Treehouse: Thereâs no âfinalâ mode for Treehouse, just a random order of the awards, so you could get the best ones first or last. In tournament mode there is a set ordering, but I donât know it.
(Read the readme, sucka! )
Begin Geek-Out Time
The goal was to keep the relative value of the modes close to each other. The success of that goal can potentially vary extremely wildly depending on how well you use the timer, make shots (especially during mb), etc.
BTW in SMS grace period the garage is forced up, so you get a totally free shot to finish the mode if youâve made the shots. The more you knowâŚ
Whoa. Love it. Mind blown.
I was going to say the exact same thing.
The only thing I know about Nuclear Disaster is that I fail it about 50% of the time with 0 points.
Yeah, you showed me how to fail at it a few weeks back. Thanks man.
I checked for the second switch on the Otto shot once again, and apparently I wasnât looking hard enough the first timeâthere is indeed a second switch. The arm appears to be broken off (and missing), so I will have to order a new switch. Having two switches on Otto will definitely help with Alien Invasion. I actually completed it for the first time yesterday, but it will definitely be a little bit easier being able to pop two balls into the Otto shot.
Yeah, get that fixed. Being able to stash the last ball of a level into Otto is very helpful.
Just seeing this now but once while playing at home I had the two ball situation, pressed the start button and it started a new game. Drained the air right from me.
Well it wasnât until a certain version, 3.0 or something like that. If you see it in the instructions before the mode start, itâll work.
Couldâve sworn it was in the directions, I held the button though so maybe that was an issue.
So close to SDMEWM⌠arrrgh. Had everything necessary competed except for winning Springfield Mystery Spot by ball 2. Was able to play SMS two more times, but sadly choked on both of them. On the second SMS, I had only the L ramp jackpot left, and an I&S multiball start ready⌠during the grace period of SMS draining down to one ball, I nailed the I&S saucer, only to have it lip out.
At least had a sweet sweet stack going:
I&S Revenge +
Couch MB +
Doh Frenzy +
Daredevil Mania +
Secret Stash +
Pretzel MB +
Victory Laps. Points everywhere!
And by that time, nearly everything on the table was doubled. Since Iâd already completed Stash, Couch SJPâs, and AI, I was focused on lighting and starting more Ottoâs. Got to hear a lot of I&S saying âDouble Jackpot.â