PINBURGH PINBURGH PINBURGH! HOLY!!!!!1111oneonetwo

Awesome! Thank you! Two questions:

  • Are the back-up banks going to be revealed as well?
  • How many of the back-up games are Dragon?

The ones that arenā€™t Target Pool

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No. We generally havenā€™t revealed the backup games in the past. The vast majority are duplicates of what is already in the tournament.

Zero are dragon. :frowning:

Keithā€™s not allowed to play on bank 68 :wink:

Will there be a fix available for the Ghostbusters skill shot exploit?

Or perhaps some kind of plunger modification? :slight_smile:

Will division restrictions be made available as in prior Pinburghs?

http://papa.org/competitions/pinburgh-match-play-championship/

Division A Restrictions

Qualified in Division A of PAPA 16-20
Final Four in Pinburgh 2012-2016
Final Four in any PAPA World Championship
Final Four of Pinburgh 2016 Division B
Final Four of PAPA 20 Division B
Top 50 IFPA WPPR Ranking

Division B Restrictions

Qualified in Division B of PAPA 16-20
Final Four in Pinburgh Division B 2012-2016
Final Four of Pinburgh 2016 Division C
Final Four of PAPA 20 Division C
Qualified for Pinburgh 2012-2016 Div A Finals
Top 200 IFPA WPPR Ranking

Division C Restrictions

Qualified in Division C of PAPA 16-20
Qualified in any Classics Division in PAPA 18-20
Final Four in Pinburgh Division C 2012-2016
Final Four of Pinburgh 2016 Division D
Final Four of PAPA 20 Division D
Qualified for Pinburgh 2012-2016 Div B Finals
Top 500 IFPA WPPR Ranking
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Bring back the Manufacturerā€™s Division!

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Iā€™m surprised to see Star Wars (2017) on the listā€¦ a little gutsy putting it out in the biggest tournament in the world with pre-1.0 code, eh?

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Guess weā€™ll see if the newest code 0.84 makes it more stable.

Is it not stable now?

Hearing it freezes in multiball sometimes. Havenā€™t seen it myself but Iā€™ll be trying to re-create it this weekend

I have not seen that since the pre-.80 code.

ā€œFroze up during hyperspace multiball at Jackbarā€

Assuming that was .83

Carbonite mode?

8 Likes

I was part of a multiplayer game of Star Wars that inexplicably slam tilted on v0.83 code. Pretty sure it was during death star MB, some other mode, and tie fighter button smack hurry-up. Player definitely wasnā€™t abusing the game, pretty light touch on the button smack. Iā€™m not sure thereā€™s even a slam tilt switch in the game.

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Played on a .84 on location. Managed to have a Hyperspace Multiball that ended in single-ball ā€œhyperspaceā€ limbo. Somehow it still persisted into my next ballā€¦

At least we donā€™t have to worry about it eating coins and bills. :wink:

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That has been a part of almost every new Stern game at release. Think they would have solved that problem by now.

Shaq Attaq rules. And the ROM for Strange Science should say ā€œdonā€™t lock ballsā€ :slight_smile:

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Really happy to see Counterforce on the list! Been saying for years itā€™s going to be the next TX-Sector!!

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