PINBURGH PINBURGH PINBURGH! HOLY!!!!!1111oneonetwo


#242

Awesome! Thank you! Two questions:

  • Are the back-up banks going to be revealed as well?
  • How many of the back-up games are Dragon?

#243

The ones that aren’t Target Pool


#244

No. We generally haven’t revealed the backup games in the past. The vast majority are duplicates of what is already in the tournament.

Zero are dragon. :frowning:


#245

Keith’s not allowed to play on bank 68 :wink:


#246

Will there be a fix available for the Ghostbusters skill shot exploit?

Or perhaps some kind of plunger modification? :slight_smile:


#247

Will division restrictions be made available as in prior Pinburghs?


#248

http://papa.org/competitions/pinburgh-match-play-championship/

Division A Restrictions

Qualified in Division A of PAPA 16-20
Final Four in Pinburgh 2012-2016
Final Four in any PAPA World Championship
Final Four of Pinburgh 2016 Division B
Final Four of PAPA 20 Division B
Top 50 IFPA WPPR Ranking

Division B Restrictions

Qualified in Division B of PAPA 16-20
Final Four in Pinburgh Division B 2012-2016
Final Four of Pinburgh 2016 Division C
Final Four of PAPA 20 Division C
Qualified for Pinburgh 2012-2016 Div A Finals
Top 200 IFPA WPPR Ranking

Division C Restrictions

Qualified in Division C of PAPA 16-20
Qualified in any Classics Division in PAPA 18-20
Final Four in Pinburgh Division C 2012-2016
Final Four of Pinburgh 2016 Division D
Final Four of PAPA 20 Division D
Qualified for Pinburgh 2012-2016 Div B Finals
Top 500 IFPA WPPR Ranking

#249

Bring back the Manufacturer’s Division!


#250

I’m surprised to see Star Wars (2017) on the list… a little gutsy putting it out in the biggest tournament in the world with pre-1.0 code, eh?


#251

Guess we’ll see if the newest code 0.84 makes it more stable.


#252

Is it not stable now?


#253

Hearing it freezes in multiball sometimes. Haven’t seen it myself but I’ll be trying to re-create it this weekend


#254

I have not seen that since the pre-.80 code.


#255

“Froze up during hyperspace multiball at Jackbar”

Assuming that was .83


#256

Carbonite mode?


#257

I was part of a multiplayer game of Star Wars that inexplicably slam tilted on v0.83 code. Pretty sure it was during death star MB, some other mode, and tie fighter button smack hurry-up. Player definitely wasn’t abusing the game, pretty light touch on the button smack. I’m not sure there’s even a slam tilt switch in the game.


#258

Played on a .84 on location. Managed to have a Hyperspace Multiball that ended in single-ball “hyperspace” limbo. Somehow it still persisted into my next ball…

At least we don’t have to worry about it eating coins and bills. :wink:


#259

That has been a part of almost every new Stern game at release. Think they would have solved that problem by now.


#260

Shaq Attaq rules. And the ROM for Strange Science should say “don’t lock balls” :slight_smile:


#261

Really happy to see Counterforce on the list! Been saying for years it’s going to be the next TX-Sector!!