Awesome! Thank you! Two questions:
- Are the back-up banks going to be revealed as well?
- How many of the back-up games are Dragon?
Awesome! Thank you! Two questions:
The ones that arenāt Target Pool
No. We generally havenāt revealed the backup games in the past. The vast majority are duplicates of what is already in the tournament.
Zero are dragon.
Keithās not allowed to play on bank 68
Will there be a fix available for the Ghostbusters skill shot exploit?
Or perhaps some kind of plunger modification?
Will division restrictions be made available as in prior Pinburghs?
http://papa.org/competitions/pinburgh-match-play-championship/
Division A Restrictions
Qualified in Division A of PAPA 16-20
Final Four in Pinburgh 2012-2016
Final Four in any PAPA World Championship
Final Four of Pinburgh 2016 Division B
Final Four of PAPA 20 Division B
Top 50 IFPA WPPR Ranking
Division B Restrictions
Qualified in Division B of PAPA 16-20
Final Four in Pinburgh Division B 2012-2016
Final Four of Pinburgh 2016 Division C
Final Four of PAPA 20 Division C
Qualified for Pinburgh 2012-2016 Div A Finals
Top 200 IFPA WPPR Ranking
Division C Restrictions
Qualified in Division C of PAPA 16-20
Qualified in any Classics Division in PAPA 18-20
Final Four in Pinburgh Division C 2012-2016
Final Four of Pinburgh 2016 Division D
Final Four of PAPA 20 Division D
Qualified for Pinburgh 2012-2016 Div B Finals
Top 500 IFPA WPPR Ranking
Bring back the Manufacturerās Division!
Iām surprised to see Star Wars (2017) on the listā¦ a little gutsy putting it out in the biggest tournament in the world with pre-1.0 code, eh?
Guess weāll see if the newest code 0.84 makes it more stable.
Is it not stable now?
Hearing it freezes in multiball sometimes. Havenāt seen it myself but Iāll be trying to re-create it this weekend
I have not seen that since the pre-.80 code.
āFroze up during hyperspace multiball at Jackbarā
Assuming that was .83
Carbonite mode?
I was part of a multiplayer game of Star Wars that inexplicably slam tilted on v0.83 code. Pretty sure it was during death star MB, some other mode, and tie fighter button smack hurry-up. Player definitely wasnāt abusing the game, pretty light touch on the button smack. Iām not sure thereās even a slam tilt switch in the game.
Played on a .84 on location. Managed to have a Hyperspace Multiball that ended in single-ball āhyperspaceā limbo. Somehow it still persisted into my next ballā¦
At least we donāt have to worry about it eating coins and bills.
That has been a part of almost every new Stern game at release. Think they would have solved that problem by now.
Shaq Attaq rules. And the ROM for Strange Science should say ādonāt lock ballsā
Really happy to see Counterforce on the list! Been saying for years itās going to be the next TX-Sector!!