Pinball! Pinball! Pinball! Tournament report and format discussion


#81

Haha. I could use that too. I just winged this one as the Matchplay website made it really easy to do. Just not sure if I set it up properly with the couple issues we had. Or if that’s just an unfortunate side effect of the format.


#82

Yeah I’ve been mulling over this format for awhile and I feel like it needs a couple dedicated scorekeepers the same way that best score tournaments do. When a match is over, raise your hand, wait for someone to enter results and put you back into the queue or whatever.


#83

Multiple scorekeepers may work if you don’t use a virtual queue, but if you’re using the virtual queue (i.e. you let Match Play control the queue) you must only use a single person/device to enter results. When a game ends, a new game is immediately created from the queue and because of this tight coupling you can’t have multiple people entering results. Don’t cross the streams.


#84

Did people find this too long?

3 person queue? Was this big enough?

Did you do the thing talked about above where you enter more venues than you need, so then people get moved to a different machine each time instead of playing the same one back to back?


#85

Nope. Our typical tournament time is around 3 hours so they were fine with this.

How do I know if the queue was big enough? Haha.

There were 10 arenas being used. I don’t think anyone played one back to back.


#86

How does this work in practice… Does the new player (coming from the queue) have to find the Player 2 on the old machine to take them to a new one?

Edit: I guess you could have both players return to the queue after each match, then the new player 2 collects a player 1 from the queue and the new machine?


#87

Yes.

Matchplay immediately sets up the new game so even if you’re on your phone you can see you’re now out of the queue on a new game with an opponent.


#88

Less important for a 2.5-hour tournament, but my standard is that the player should just about always have time for a short bio break.


#89

Okay then we were good. Once at the bottom of the queue you usually had 5-10 minutes to relax. And our games play fast.


#90

Yes, have both players report results is the way to go. It also reduces the risk of results being reported wrong


#91

Yes, there’s the potential for abuse there. Players should always report the result without delay. Another good reason to have both players go back to report the result.


#92

do you know how TGP ended up being for that tourney or is there some easier way to figure that out? I know folks in my area would be interested…


#93

TGP is based on the total number of games the winner played for the 2018 season WPPR rules … (insert evil laugh)


#94

Cool so in the tourney @chuckwurt posted the TGP is 24 it looks like:


#95

Based off the winners total games played then?


#96

Yep … Ignore the stat at the bottom :confused:


#97

I should have made that a histogram instead of just a single number. adds to todo list


#98

* Frantically checks calendar to see how many Flip Frenzy tournaments can be planned before the end of the year… *


#99

I should have waited until December 1st to answer :slight_smile:


#100

A more typical location would only get 10-15 games in during 2.5 hours of play id say. These are all classics games for the most part that don’t play long at all. Longest average game time was about 7 mins. Most others were 3-5 mins.