As long as this topic suddenly bubbled up to the top I will offer a brief summary of the Flip Frenzy experience!
I have been running Flip Frenzy weeknight tournaments for about four months now. So far we are the only ones doing it regularly in Florida. Wish others would try it out because it is fun and keeps both the beginners and the experts busy and on their toes.
Tip for the TDs: Use MatchPlay. Do 2.5 hours of qualifying and a 4-player single-round final containing at least three games. With 20+ players and 15+ games available you should reach 100% TGP with no problem, especially if you maintain the tiniest of queues. (We usually have only one or two players in the queue.) One time we tried an 8-player final, and it took WAY too long for a weeknight. We can usually get everyone out of the building by 10 or 11 so they can get a decent night’s sleep.
I also encourage players not to linger long on a game if they are getting crushed by an opponent. Take your loss quickly and move on, since this is a timed event! And when players feel dejected after a loss this format gets them “back on the horse” quickly and they soon forget that last drubbing.
Flip Frenzy has helped bring in a lot of newbies because it guarantees they will compete for a few hours, they’ll meet a lot of new people, and they will get to play a lot of different games. It is by far the most social of all the formats out there because players are not spending too much time sitting on pins and needles waiting for a dominant player to finish their ball.
We created some new SCS competition players this way, and no one has told me yet they are tired of the format. (At this point, I’m afraid to change it!)
As to players lingering and waiting for someone weak to finish up, I don’t permit that. I make the winner come up and announce the results immediately. When many people assault me at once with results(!) I try to mix up the reporting so they will get different players and games.
Has everyone been happy all the time? No! And MatchPlay once did a weird thing on me that resulted in my having to stop the tournament, make a second one, then put the two results together! But in general it’s been a net positive for the community, and I’m happy to have done it and keep doing it.