New Road Show software mod


#1

The more-fun-at-home-play mod.
Basically a semi-random selection of next-mode similar to The Addams Family.
With a Road Show’esque design for the special Alburquerque mode and the three “question marks”

Road Show
Rev L-6 patch ccd1
Download link: https://tinyurl.com/y2uyptzw
Please read the Readme and follow the patch guide carefully.

Release note

Changes

New feature adjustment A.2 27 “Route of cities”.
“East west”: Same as rev. L-6. City modes are progressing from east to west.
“Any route”: City modes are playable in a semi-random route. Criss-crossing the map.

Default: “East west”.

New feature adjustment A.2 28 “West coast city at”.
Options “10” - “16”: The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.

Default: “10”.

Any route configuraition detailed description.

The route:
W New York
O Miami
Y Atlanta

W Ohio
O New Orleans
Y Nashville

W Chicago
O Dallas
Y Kansas City

W Minnesota
Y Denver

W Butte
Y Salt Lake City
O Las Vegas

The trading post:
O Albuquerque

The west coast:
W Seattle
Y San Francisco
O Los Angeles

The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The “next unplayed” is cycling back to the top.

The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.

The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.

When adj. A.2 28 is set to a value between “10” and “15”:
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.

When adj. A.2 28 is set to “16”:
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.

The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.

The stand-up targets refered to are the orange, yellow and white ones only.

A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.

The city of Houlton may still peek up somewhere. No effect on features or points awarded.

A bug where the Los Angeles mode could fail to end on time expiration, fixed.

Adjustment A.1 21 “Language” is limited to “English”.

Adjustment A.1 28 “Min. vol override” defaults to “Yes”.

Why it rocks

More diversity from game to game. More replay value. More fun.

Or, high skill level play rewarded by prefered modes.

A bit more strategy to the souvenirs buying and selling.

Note

When adj. A.2 27 “Route of cities” is set to “East west”, the adj. A.2 28 “West coast city at” is irrelevant.

When adj. A.2 27 “Route of cities” is set to “Any route”, the adj. A.2 16 “Longer path” is irrelevant.

Roadshow17cities