That’s what I always do. Go in the order they are on the list. Unless the list flips them when you refresh. Then flip a coin. I feel like I’ve seen that happen before.
Yes be careful of the flip as anytime you refresh it will change the order had that happen to me and then people complain why they were in a certain bracket when in fact is was ranked that way when I created the playoff round.
Andreas, we are running a big tournament here in Adelaide in May, and I am thinking about running a short flip frenzy (maybe 90 mins) for say 100 casual players to introduce them to tournament pinball. The problem is, a one hundred player FF has 40 games ending around the same time and 80 players standing in a queue waiting to report their results for up to 20 minutes.
My planned work around for this is to put 5 scorers on their mobile phones at the results station for the first half hour so we can rip through this queue until it settles down. Do you think this will work, 5 devices simultaneously recording results on the one FF?
(re flip frenzy) I don’t think this is a good idea, someone starting a game while their opponent is not there to watch eg what if they had a shocking first ball and restarted the game before their opponent arrived?
It might work, but I wouldn’t recommend it. Flip Frenzies in MP are built with the assumption that there will only be one scorekeeper. That’s why the “additional scorekeepers” feature is not turned on for Flip Frenzies.
You could log the tournament organizer into five devices and have five people go at it. I make no guarantees about how it would go though.
For sure this would happen: Each scorekeeper will see the wrong games and the wrong queue. They will see the right data if they reload the page in their browser, but the moment someone else records a results, they’ll be out of sync again.
This might happen: Entering results should work but there’s a risk of a race condition happening if two scorekeepers enter two results at exactly the same time. In that case there’s a risk that the same player will be pulled from the queue and put on two different games. At that point your tournament will be a giant mess and it’ll be pretty time consuming to untangle.
One more thing to keep in mind: The Flip Frenzy tournament organizer page is likely useless on a mobile phone and you’ll probably need a tablet to be able to see what you’re doing.
maybe add an scorekeeper only to flip Frenzie? so you can used an shared device?
The one I have been in kind do it that way people self score
Fair point. Definitely provides incentive to fudge results if one is feeling deceitful.
My reasoning for the request was purely a selfish “how-many-more-games-can-we-squeeze-into-a-two-hour-period-so-we-can-maximize-TGP”.
OK, thanks, Andreas, I might run a test with the tournament organiser logged into 3 devices and get all three communicating so nobody enters results at the same time - “Clear!.. Result entered.”
Otherwise in a 100 person 90 minute flip frenzy the first third of the tournament will be standing in a results queue. I’ll let you all know how the test goes.
If only one person is entering a result at a time, you may as well only have one line. You’re just adding complication but not adding any speed.
OK, we ran a few flip frenzies last weekend with 60-70 players (a third of them completely new to tournament pinball of any kind). We got the best outcome when we took the time at the start to make sure everyone had an opponent standing at their allocated machine prior to event start. This took 5-7 minutes and was tedious for the pros but a flip frenzy can fall apart very quickly and the results queue get huge when newbies go missing.
We also set up the other queue with chairs and made sure that the next in queue was paired with their opponent at the results desk as soon as the result was reported.
The final thing we did that worked was to use just the one machine to enter results. We had 32 machines in the tournament so ctrl-F to find the match was the secret to fast results entry. Fifteen minutes into the tournament and the results queue was empty and it stayed that way. We had 560 matches I think over 2hrs 50mins.
So it only needed two people who knew what they were doing to run the event - one to enter results and the other to manage the two queues, announce the next match and pair up the opponents.
I am sure this has been discussed somewhere previously. Streaming a small local tournament this weekend and using Match Play. Limited knowledge of software. How do you add a window with say a certain four play group that you typically see on streams? And how do you change that from round to round? Thanks.
You’ll want to click the “broadcast link”. It’ll open up in a new tab and you’ll be able to navigate to a specific match and get a display that’s built to be included in a stream
You’ll want to add it via a browser source in OBS.
I’ve been running an event riffing off of Best Game where players play through a set of games with a buddy, recording their score on each game as they go, and once everyone is done all scores submitted for each machine are compared. On Tuesday, we ran into a fun edge case:
Your eyes are not crossing, a pair of buddies literally tied on Funhouse. However, when they submitted their scores…
I checked the MatchPlay handbook and found no documentation on tiebreaking behavior for Best Game tournaments. If I were doing manual scorekeeping, I would give both players an 89 (they both had the 9th best score and that’s how many points 9th gets!) and the next score an 87; my partner suggested giving them both 88.5 so there’s not an “extra” point floating around. What MatchPlay appears to do is arbitrarily (alphabetically?) prioritize one player over the other. Thankfully, a difference of one point had no material impact on either player’s standing, but I thought it was a fun bug and wanted to share with the group.
I’ll have to check, but I believe the whatever game was created first will get the extra point.
Other parts of MP will split the points (I think tournament series?), but it was kind of a pain to do for best game arenas and it happens so rarely that I’ve never gotten around to dealing with it.
The situation usually happens on EMs – I’m very impressed to see it happen on Funhouse!
Is that now the newest game we’ve seen a tie on? Before it was taxi. Crazy indeed!
Fastbreak excluded. Haha
put fastbreak in pinball scoring mode.
No.
On flip frenzy when you have an arena malfunction it permanently puts the two players in the que and increases it for the entirety of the tournament, beware just put the players on another game instead of using the arena malfunction and then disable that arena once score is entered unless you want tje que to increase.
It would be nice to change the functionality to either just move that same group to another machine or to put them in que but then the top 2 on the que get moved to a machine instead of increasing the que pool permanently.
When you have an arena malfunction it’s a two-step process to put the players on a new machine. From the handbook:
Arena malfunctions
If an arena malfunctions and needs to be removed from the tournament, click the Arena mafunction button. This will remove the arena from the tournament and place the players at the top of the queue.If you have a spare arena available, click the activate button for the arena to immediately create a new match using that arena. This will put the same two players on the just activated arena so they can start playing again right away.
There are more tips in the handbook here: Welcome - Match Play Handbook