Match Play Events Open Thread

Is there any way to make the matchplay.events/live “matches” and/or “standings” tabs automatically refresh? Ideally, it would refresh whenever changes happen but even a timer or something along those lines.

You can use the big screen window to show this info. It refreshes every 20 seconds or so.

I always have two monitors. One for the big screen view, one for the current round so that you can enter results without going away from the matches and standings info.

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there are browser extension for that

That’s the best way I’ve found too. Since the big screen auto refreshes all the general information is always available and users can always use their smartphones to see other data. One venue I use has a chromecast to broadcast to a big screen tv. Another has a tv next to where I set up and I run an HDMI cable and drive it as my second monitor.

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“Refresh whenever changes happen” technology is expensive (or requires lots of time to maintain) so I haven’t moved in that direction. I would have to raise the cost of subscriptions.

As others have mentioned, the Big Screen view is the best option for auto-refreshing. You can also append ?refresh=60 to any MP Live URL to have your browser refresh once per minute.

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Thanks everyone, I do use the big screen view and it typically works pretty well for our Knockout Tourneys but when it comes to our Group Match Play tourneys it doesn’t work quite as well as Id like.

If I can add the refresh part to a url to keep it refreshing periodically that should give me some options.

Thanks again.

I’m experiencing bugginess using matchplay.events on a tablet/iPad. When I attempt to touch the home button to log-out, no pull-down menu appears. Anyone else have this issue and is there a solution?
Home button in question:image

Is it possible for a planned tournament to automatically save when changes are made? It remembers that you’ve made changes, but does not actually write over to the tournament until you scroll all the way down and click “save tournament.” Had to figure this out the hard way this weekend and made several cloned tournaments until I figured it out.

Not sure if I missed it, but is there an option for running a single elimination bracket, with best of 3 matches? I ran a tournament over the weekend where the finals was run like that, but I realised when I went to set it up in Matchplay that I couldn’t find the option!

Pen and paper still works as a good backup though :slight_smile:

I’m working on a new version of the “tournament details” form that will work in a much better way. You’ll be saving changes one at a time and there won’t be this enormous, scary form to deal with. Going to be a while though :confused:

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MP can’t store the result of the individual matches. You can just wait until the winner of each best-of-3 has been found and enter the final winner

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Question about player order settings. How does Rotating behave differently from Balanced? The description for Rotating is “random order for the first game, then rotates player order evenly”, but I’m not clear on what that really means and my experience today seems to go against it.

I just played 15 rounds of a knockout and went first exactly zero times. Not only that, but I was last player in 8 of those games. Here is the breakdown.

4 player groups ( 10 matches )
1st - 0
2nd - 2
3rd - 3
4th - 5

3 player groups ( 3 matches )
1st - 0
2nd - 2
3rd - 1

2 player groups ( 2 matches )
1st - 0
2nd - 2

This is the first time I’ve knowingly played in a tournament using the Rotating option, and while I personally liked the outcome I’m curious why it would ever be used instead of Balanced and what it’s trying to accomplish.

@haugstrup here is the link if you want to investigate. https://matchplay.events/live/dd3ey

My understanding is that rotating is used when you are playing with the same group across multiple games. For example, you are playing 4 games with the same group. Game 1 you are P2, game 2 you are P3, game 3 you are P4, and game 4 you are P1. I believe rotating is used more for league play when you are assigned the same group all night.

Rotating would never work in a strikes format.

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Chad is right. And if you used rotating for a strikes format it will behave as if you chose random.

I think the Pinburgh satellite tournaments were all required to use the same match play settings, and rotating player order was one of them. They may have misunderstood what that setting does. It is the same as random when single game rounds are used. Balanced order is the match play default for strikes tournaments, and it may have been a better choice.

The handbook spells it out:

The rotating option is only useful for tournaments with more than one games per round. In the first game, the player positions are random but for each subsequent game, the player positions shift by one. For example, on the second game, player #4 from the first game will shift to become player #3. Player #3 will become player #2 and so on. This is useful if you have four games per round and want each player to play each position exactly once. In head-to-head tournaments, the play order choice will switch for every game.

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I checked and they have used a mix of rotating, random and balanced.

5 used rotating pairing. 1 used random. 2 used balanced. I just heard they were supposed to be set to rotating, but I won’t speculate further. Maybe one of the TDs can explain exactly how the setting were chosen.

While matchplay easily shows you how long each game in each round lasts, I’m wondering if there’s any way to see what time a specific round started.

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I think that data is only available through the API and not visible in the normal user interface. If you’re interested in specific tournaments you can email me the tournament ids and I can pull a list for you

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What is the logic for Round Robin tournament match starting order?

For Head-to-Head match play tournaments there are options in the “Seeding, Pairing & Points” menu for player order, but for Round Robin you only can set the seeding order.

I think it tries to set the order based on seeding, but what I see in my data points
( IFPA ECS qualification round groups 1-4 ) there’s something weird going on there. I always find a single player playing as player one for every match, but there are no players who go second on every game.

At least for all the Round Robin tournament formats I’ve participated in or organized, I see two different methods for how the tournament director would like the starting order to be set: You either always want to give higher seeded player the choice, or the starting order should be as balanced as possible, where each player starts half of his/her matches.

Apologies if this has been asked already. Found no matches with Round Robin search in this thread and the handbook didn’t help either.