Right now there is no way to enable this besides turning on competition mode. In a future update I will consider making it a regular setting outside of competition mode.
it should be an setting that can be done in both modes.
BKSOR updated to 1.00 for both PRO and Premium/LE versions
Added Oktoberfest 19.7.27 (oooh, 8 minutes early! )
Game of Thrones 1.37 update released here
Willy Wonka 1.14 update has been added. Code is here
@Driz you should make new posts instead of editing old ones. Sometimes I use this thread to see if there is new stuff but I don’t click into it if there aren’t any new posts
Ghostbusters just got updated to 1.16! WOOO
ENABLE BALL SEARCH (For development only)?
I think there my be some non development only as some competition play setting may want to use that.
I have avocated for Limited ball search for competition play. Which is also implemented in some of the mods.
In competition, strictly, ball search should be pop bumpers and diverters only. Never from anywhere the game should know the ball is positioned. And never ever from any of the buttom playfield mechs. Unless there are good reasons for it. Like the lower left playfield flipper on Road show, where the ball can get stuck behind.
Even diverters are problematic if the game code cannot compensate incorrect ball paths.
That’s a really interesting idea and discussion @soren, but I recommend starting a separate thread, and we keep this List of current code thread focused on a repository of code update announcements.
Elvira .83 initial release added
Willy Wonka 1.25 update has been added. Code is here
@PinballKatz - Several reports of magnet issues on 1.25 and 1.26. Not sure if you are aware or not. The issue seems to be when you are NOT in Kid MB, but shoot the target anyways and the magnet doesn’t catch and hold the ball, but instead slings it down the PF. When in Kid MB, the magnet appears to act as it should.