I’m even more impressed with this pin now that I had the chance to play it over the weekend at Cactus Jacks tourney. Really fun pin with a fresh and challenging layout, with a nice breadth of rules for varied scoring opportunities. And two great spinners with potential for big points! The position of the spinners and ability to have more than one spinner going at once reminded me a bit of one my favorite SS of all time, Star Gazer.
The only disappointment was that CJ decided to pull the outlane posts entirely, making for some very brutal outlane and sling drains. But it kept games moving and the coins dropping.
Comments on rules nuances that I appreciated:
The target Skill shot is a one-time attempt… even if you don’t validate the PF and skillfully drain to set up another plunge at the skill shot, your skill shot target is no longer lit (unlike TSPP, for instance, where you can get multiple attempts at Comic Book Guy if you don’t validate the PF). This is a nice touch, imho.
The shots with lit arrows for EDDIE/mode progress start going away after you’ve played a certain # of modes, forcing you to shoot other parts of the PF to get into modes. Also a nice touch.
Too many good risk/reward choices to list that make for great pinball. Everyone go play & explore the game, and you’ll see what I mean.
A question for @sk8ball re: settings / tourney settings:
The REVIVE lanes at CJ both lit on the first REVIVE, but if you used one of them, they both went away (similar to GOT Lord of Light) – vs the Dead Flip Maiden stream that showed the dual lit REVIVE lanes get used one at a time. Is the former setting I described something standard when Competition is installed?