Iron Maiden Pinball Rulesheet (WIP)


#564

Lol, nice!


#565

yes you can! 6 way combo can take the place level 2 cards or a soul shard


#566

The SCALE adjustment will proportionally update the brightness value used to control the set of LEDs for GI, Inserts, or Flashers. The MAX adjustment will clamp the value of an individual LED to a threshold brightness. If both are specified, the scaling is performed before the clamping. Scaling will retain the relative level of brightness within the LED set (GI, Insert, Flasher), while clamping will not. Clamping may be better suited for GI and Flasher, and scaling better suited for Inserts.


#567

Could not replicate.
Non factory settings, competition mode, player competition, Brickerus is default starting mode.


#568

This happened to me today with FOTD. Later in the same game the bug didn’t occur with Aces High. Long story short, I’m good at draining with a mode lit.

Unfortunate bug, as I love playing FOTD. Might downgrade to v1.02 for now.


#569

Maybe I missed it, but I’m having trouble picturing the 6-way combo. I can see several 5-way combos though.

Is the back-center post involved? Then it could go left ramp -> right ramp -> left orbit -> big loop -> post grabs -> little loop -> super jackpot target.


#570

Right ramp,left orbit, big loop, left ramp, right orbit, little loop.

I havn’t hit all 6 yet, but this is at least one possible path that doesn’t involve posts.


#571

Great! Yeah with allowing the ball to pass upper flippers, a lot more options open up.


#572

Easiest- mini loop to drop catch on right flipper, left ramp, right ramp, L orbit, big loop,loop pass, right orbit. remember there is no timer


#573

On my Premium, I had my flippers die mid ball on new code. Heard that it has happened twice on one of our on location premiums as well.

Might be something to keep an eye out to squash.

Might also just be coincidental trough shenanigans.


#574

Did the bonus get collected?


#575

Not on mine. Not sure about the location machine.


#576

This happened at Comic-Con as well, (so obviously before 1.03 code). I believe Mummy Multiball may have played a part in it as well. Could’ve been a faulty trough switch perhaps.

I do recall though my ball randomly ending, but I did get my bonus. I was nudging it quite a bit so I was also worried I had tilted. :rofl:


#577

It appears that this bug was just fixed in the 1.04 code released on 8/16.


#578

This is what I ended up shooting to finally collect a 6-way combo. Starting with the upper right loop gets the toughest shot out of the way early. This is the strategy suggested by Elwin earlier in the thread. Hope this diagram makes it a little easier to visualize.


#579

Oh thanks so much! I would have been in the dark otherwise, must have been a silent release like the last guardians revision


#580

Is there a way to tell if the secret skill shots are off?


#581

If in tournament, assume so. Otherwise, test one of the easier super skills (like bullseye target) to see if it registers.


#582

This is probably the correct approach, although I think in most cases they will be on. Most tournaments do no install tournament setting. They simply enable tournament mode.

It would be cool if instant info had a settings summary page for gameplay options. TD would no longer need to put up signs for changes, it would all be highlighted. With the display it is now feasible.


#583

I guess it depends on how big the tournament is. Circuit events are all pretty much Tournament/Competitive -> Novelty installs; both Pinburgh and WIPT had skill shots disabled.

Local tournaments may not play as close to the fold.

I know someone in pinball probably loves us enough to do that… seriously a great idea.