Iron Maiden Pinball Rulesheet (WIP)


#483

Yeah figured but then I assume the little loop would have the post come up as well after a set amount of loops?


#484

Minor gripe, but I wish the activate X inserts were not part of the light shows during gameplay.


#485

Yup and then you have to alternate if you want additional loop jackpots


#486

How many consecutive mini loops are you getting? My experience (and watching others as well) is VERY few/rare.


#487

Does the skill shot time out? After leagues we started a 4 player game and then stood there for a few minutes explaining the rules to a guy that hadn’t played the game yet. A few minutes went by before he plunged and made the left outlane skill shot.

The game didn’t award him the skill shot for some reason. If I remember correctly, he got 175,000 points.


#488

I don’t believe so. But if the player attempted an initial skill shot and didn’t validate the PF, and got another plunge, all skill shots are deactivated.
I believe it’s the shooter lane gate switch that starts the timer, if I’m not mistaken.


#489

Nope, that was his first attempt at a skill shot. The ball hadn’t even moved from the shooter lane switch.


#490

I had been told the alley-pass to the target was a super skill shot and I short plunged, got it to the right flipper without hitting anything, yet when I hit what I understood to be the super skill shot, I didn’t get rewarded.


#491

How long is the timer?


#492

I don’t know the exact time. Pay attention to the skill shot insert to see if it still lit or blinking


#493

also depends on settings- so if you’re playing on location, there could be settings (there’s an explicit setting for secret skill shots on/off, and I think competition mode turns off some of the secret skill shots?) that are affecting this.

of course, if you’re playing at home, that doesn’t explain anything!


#494

We were at leagues, but the games were not set in competition mode. One of the guys got the left outlane plunge a few balls later, so I know it wasn’t disabled.


#495

image

Revive is way more valuable down the road. Tomb award 6 with revive already lit awards points.


#496

Found a minor bug where I hit the orb during the grace period of a timed mode (sorry, can’t recall which), got the “time extended” voice call, but the mode ended anyway.


#497
  1. Yeah it was just principle based, like if you are going to do it for the big loop, do it for the little one as well.

#498

Yeah wasnt aware that revive was harder to get the more times you light it… But should that be part of the game? Generally kickback/ballsave has the same amount of shots to light it throughout the game so why should a player be penalized when to light it again by making it harder? Kinda think its hard enough to light already.


#499

Crack meet pipe
:rofl:


#500

Because if you’re getting that deep into the game things should become more challenging.


#501

True just not the ball save/kickback imo… Other games have the same amount of shots to relight? WCS,Corvette, HS2…


#502

Why does every game need to be the same? Also, those games you mentioned have much shorter balls times than maiden.