Iron Maiden Pinball Rulesheet (WIP)


#362

Was wondering what the Flight of Icarus SS goal was. :slight_smile:
Added them to the wiki.


#363

Confirmed with glass off:

  1. When all ball saves are turned off, hitting any of the secret skill shots that normally award a ball save extension, does NOT give you a ball save.

  2. Left Outlane = 25M and no ball save

  3. Left inlane = 5M and no ball save

  4. Center ramp = 6M and no ball save

  5. Right orbit = 8M and no ball save

  6. Hold Left flipper up and hit super jackpot target = 10m plus x playfield

  7. No flippers up, shoot the extra ball target = 1M plus Eddie letter.

I’ve tried numerous combinations of only the right flipper up as well as both flippers up. Haven’t found the others yet.


#364

Ha, that means you can plunge the left oulane skill shot and end your ball. Reminds me of the way Congo was setup at that one Northwest Champs @Adam


#365

Only if all ball saves are off. Otherwise you will get a ball save for the left outlane plunge.


#366

I hope anyone turning off skill shot ball save at a tournament will label it as such. I hadn’t heard of that setting and it’s definitely outside of what players would normally expect.


#367

At the tournaments I TD, I announce all ball saves are off if they can be disabled, just like EM’s.


#368

Left flipper up, full plunge to bottom right flipper directly to orb for power jackpot +X +3mil power jackpot boost.


#369

Keith, was wondering about a few possible updates for the loop jackpot:
1: Would it be a good idea to include a timer in the LCD to show how long you have left to obtain the jackpots?
2: Would it be a good idea to have the possibility of extending the time allowed to get a jackpot say by shooting the inner right loop to add 5 secs? This would also make shooting the inner right loop more attractive.


#370

I believe the inner loop already gives +3 seconds (silently).


#371

Plus, doesn’t the inner right loop score 2x the loop jackpot?


#372

“more attractive”


#373

Finally got my pro yesterday. Glad to see it shipped with a red plunger spring!

As with some of the other pros I’ve played the staging is weird. Right side stages normally, left side stages backwards where a half button release drops the lower flipper, while the upper stays held. Why is there so much staging variance on this particular title?


#374

Quality control at Stern?


#375

IMDN is the first Stern that I know of that uses a stack of a normally closed switch and a normally open switch on the cabinet buttons. Could it be the switch was just installed backwards?


#376

Have seen this on a pro as well.


#377

FWIW, mine was delivered today and stages correctly on both sides.


#378

I’ll get mine sorted out at home, but boy is this a fun killer when playing on location where the ops are either unreachable or unwilling to make the repair.


#379

I am pretty sure it is just a switch gap issue. With the make or break like switch, you can independently adjust when each flipper triggers, allowing it to be backwards more easily.


#380

I heard that GOT Premium/LE used this new type of flipper switch stack also, but it’s a relatively new setup for Stern. Easy to adjust if your flippers are staging in reverse.

I imagine there is some benefit but not sure what it is (other than the ability to allow for reverse staging if you wanted, which I could see being helpful on the upper PF in GOT…albeit unfair).


#381

Mine came from the factory with the staging backwards - 2 min fix.