I had a few thoughts on the Intergalactic that I’m finally taking the time to type up.
First off, I thought it was greatly improved as compared to the first year! Thank you to everyone for their work on this.
I liked the suggestion of a small card or even a 1/4 sheet that lists the following:
- Blank spot for your player ID and your player pin
- URL to results site
- Reminder that you can download the PAPA App and use it for this event
- Overview of schedule (open times for qualifying, break for A Finals, etc.)
- Basic overview of rules (play up to 10 games, top 4 count, 100-90-85 scoring, virtual queues, etc.)
- Basic overview of finals (top 40 make it, check in at 9am, alternates will be bumped up)
- Listing of the charities the entry fee is going to support
You can hand them out to the people waiting in line or just give them out after they register.
Regarding the event itself:
- I loved the virtual queues. It took me all day to get through my 10 entries, but the entire rest of the day was spent playing other machines, taking a break to get food (while still be in queue), and generally enjoying the event much more than I did last year on Saturday when I spent a lot of time queuing
- My experience in the earlier hours was that it was harder to get a tech than expected. Maybe about 12pm or so, the player in front of me on Meteor has a problem. Scorekeeper wasn’t sure what to do, so I said I’d go grab a tech. I assumed to use the same “tech call” station that we used in Pinburgh, but no one showed. Eventually we got another scorekeeper who got a tech and worked it out, but there was a delay. I personally didn’t experience any other delays for the rest of the event, so perhaps it was worked out more smoothly as the event went on.
- Is there any way to have a few computers down there like we had at PAPA that would let people self-queue? Perhaps this wasn’t possible with the wi-fi configuration, but I found those machines at PAPA to be helpful.
- Is there any way to “block” out the machines a bit better, perhaps with some chairs or some rope & stanchion? Again, I’m reminded of PAPA where there always felt like a good “runway” between the active players and those hanging out behind. With the volume of people who were there, it felt very tight to me to bob and weave through people between the machines, tables, and chairs. My thought on this would be to move the round tables back further against the wall, provide some more buffer space between the active player and those standing around waiting. I think the rope and stanchion / blockade of chairs will also enforce “active & on-deck players only” in the game area which can provide some more comfort and get people in and out faster on games. We had a similar problem this year at Pinfest in Allentown, and we’re looking at similar rope & stanchion solutions.
- I was very disappointed to see once again that Dragon was not included in the Intergalactic Tournament. Why must this gem of a game be kept from the masses in the second biggest tournament in the galaxy?
Again, kudos to the group as I found this year’s iteration to be very enjoyable.