INDISC is planing to be featuring Indianapolis 500 with a software mod installed. This is hot off the press, and it is not dealing with all the bugs the game has. We know this.
The focus of this mod was first and foremost to make competition rules for the speedway modes. The game starts off at Dueling drivers and Light speedway advances to the next available one. The only bug fix is the position 1 to Victory lap one. With full disclaimer, subject to change and all that.
The author is happy to put in the time and efford to produce the definitive software upgrade for I500. But has nowhere near an overview of the bugs in the game. Please provide information on misbehaves, incorrect information etc.
Note. When considering what-is-bugs, this game is defined to follow the concept of showing objective scores in their 3x quantity, when 3x mode is running. Some games do not do that. Some game do. Indy500 mostly does, so…
The bug list
Souveniers are not awarding the progressive score as indicated.
After souvenir 10, a lit souvenir on the left ramp does nothing.
Super light-up mode does double scoring not awarded.
The Speedway Victory lap when lit blocks for Pass on the left orbit.
Go for the pole mode points: 5, 10, 15 and 20M. Display goes 5, 5, 10, 15 and then flicks 20 after shot made.
Dueling drivers mode does not follow the 3x playfield rule.
Change setup 10M award is only awarding 5M.
Green flag 6M+ award is only awarding a fixed 100K.
Super jets mode continues into next ball-in-play.
Super jets mode completion award to be had is not shown correctly when 3x playfield.
Go for the pole completion award is not shown correctly when 3x playfield.
Hit the wall award is not shown correctly when 3x playfield.
Change setup awards are not shown correctly when 3x playfield.
Change setup award Spot PIT lane does nothing.
Third ball search will release a ball from the Turbo lock. Should be in non-tournament play only.
The game can loose ball tracking on at least the following.
- A ball exiting the Turbo upkicker onto the playfield.
- A ball plunged from the Turbo upkicker falling back into it.
- A ball released from the Turbo lock per ball search.
When this happens, the game may malfunction as follows.
- Go to end-of-ball with balls still in play.
- Not terminate the lock multiball when down to one ball-in-play.
- Allow to start the lock multiball while Turbo boost multiball is running.
Light-up target completion is a fixed award (5M). Whereas the build up award is progressive (1M times wave#).
Souvenir collection tiers to help Light-up target completion is for waves 1, 2, 3, 4 & 6. But not wave 5.
Victory lap stacking levels are 200M, 500M, 732M & 1B.
If lock lit, getting Light lock at Change setup gives nothing. Even when only the first lock is lit.
The considered not-a-bug list
Video mode does not follow the 3x playfield rule.
Left ramp advances 6 laps (3 times 2) when 3x playfield.
In Super jets mode, pops will make 3 advances when 3x playfield.
Gasoline alley mode has a 20M completion award that is only shown as part of the mode total.
Dueling drivers mode has a 20M completion award that is only shown as part of the mode total.
When 3x playfield expires, some modes will show “next award” in its 3x quantity. But eventually award the base value only.
The advanced Turbo lock mech consists of an upkicker to a release-all type “trough”. This means, that when cycling balls through the mech, it will have to release a locked ball, while the ball entering is still sitting in the upkicker. If upkicker opto fails and registeres incorrectly, this will have the mech release a second ball onto the playfield by mistake.