I hadn’t seen this discussed elsewhere, forgive me if it has.
The newest updated GotG code has the mode timer run for balls other than the first ball at initial ball launch when the ball is just resting in the shooter lane. I promise that sentence made sense to me
While this can lead to interesting strategic choices of letting an unwanted mode time out, to me it begs the question of: is this a bug or a feature?
The mode timer also doesn’t pause for pop bumper hits - again, bug, or a deliberate choice?
As I sarcastically asked some friends recently, have we learned nothing from the X’s and O’s skill shot, in terms of not having the need for a player to rush up and plunge the ball in a multiplayer game to take advantage of a limited time offer?
As game is < 1.0 in code, I’m interested if anyone knows about these things, especially for stern games going forward.