Game of Thrones Pinball Rulesheet


#241

The HOTK hurryups I’ve collected on 1.29 code have roughly been about 300-400m, disregarding playfield X (although I’ve usually had at least 2x).

The Stark round offers repeated, safe shots capping at 30m, again disregarding playfield X.

I would almost imagine that a very well played Stark round might offer just about as much points as a hurryup, is easier to reach, and safer (assuming you trap all but 1 ball on the left). This is probably just me trying to rationalize why some of the “bad” or less desirable Houses aren’t really all that bad, since they offer more scoring opportunities that would mitigate otherwise uneventful HOTKs.


#242

I had to go to the readme to figure out what you were talking about. I assume it’s this:

Hand of the King - Stark’s Bonus Round values were being reset wrong after the Super Jackpot Hurry state.

I don’t even think I’ve completed a full round of HOTK yet, so didn’t even know about that one.


#243

Relevant video of HotK game breaking.


#244

You didn’t even have to finish HOTK. I got unlimited 3B+ jackpots during the Stark phase more than once (usually less). Cradle up on the left flipper, loop the left ramp for huge points.

Read somewhere that cycling power ‘fixed’ it. I hope someone saved that version somewhere as it was very fun. I’d vote it the best bug of this decade so far.


#245

You can still get decent points out of HOTK Stark round, even with the bug fix. In HOTK during qualifying at Belgian Pinball Open, I looped around 8 of the left ramp at approx 140M per shot (combo multiplied value, no PFx) during the Stark free shooting. It happens immediately after the 4 shots + 1 ram shot.


#246

The problem with that video which makes things confusing is the “inherited house” bug was in effect so I had to complete each shot twice even though I didn’t bring Martel in. The upside of Stark- use the hurry-up cock block time to build up playfield X. The down side is the 20 second hurry-up cock block itself :slight_smile:


#247

I don’t think I have ever carried Targaryen into HOTK. What attribute does it give to HOTK?


#248

Adds 750K/shot.

It’s more useful in that it’s not a penalty, but may possibly be most useful with Stark because value increase for 8-12 shots/cycle doesn’t seem terribly worth the effort it takes to get it. Others’ opinions may vary? I guess that number could go up to 52 if you have 3 sets, 2 shots/set, and all 7 shots instead of 4, though (Martell and Baratheon, no Greyjoy).


#249

After some pretty intense City Champs GOT games last week, I was wondering how was the Black Water MB Super jackpot value set?
Is it a kind of XXM base value + jackpot value or…?


#250

Detailed in the first post.


#251

I’m sure some already know but didn’t see it here. There is a SJP bug in which if you select 1x or 2x SJP from mystery and then start BWMB you will have SJPs lit for the whole MB. So always choose SJP in mystery if there’s an option.

Would suck to lose to this happening in a comp though. Haha


#252

That’s the first I’ve heard of it. I suggest sending an email to Dwight!


#253

I heard about this and spent like 10 games trying to get this mystery award… Never got it :frowning:


#254

He’s been notified.


#255

You’d have to know how much gold it cost, then plan to shoot for Mystery at a time when you had just enough gold. Mystery offers you the thing that would cost the most, and also some other thing you can afford.


#256

IIRC it’s around 1200 gold.


#257

You’d have to know how much gold it cost, then plan to shoot for Mystery at a time when you had just enough gold. Mystery offers you the thing that would cost the most, and also some other thing you can afford.

I want someone to read this out of context and be thoroughly confused.


#258

Lol, that didn’t take long to get around. I like it because it is your ONLY chance to catch an opponent who blew up hotk if you choked on it.


#259

Start BWMB before/without collecting the SJP you bought?


#260

Yes