Best league finals format for 10 people


#1

I am running league finals for our NEPL location next month. We’ve played 7 weeks of play and have standings/rankings up to this point. What I would love to do is run a tournament where everyone gets more than one game (so no single elimination), the play in league matters somehow in finals (either affects matchups or adds a strike or bye or something), and is IFPA compliant, and lasts 4 hrs or less. We only have 10 people.

My initial thought was a knockout style tournament with 4 / 3 / 3 as the groups and 5 strikes for the top 3 players, 4 strikes for the middle 4, and 3 strikes for the bottom 3.


#2

Your choices: NEPL format, or best of 7 as in SCS. That was the result of the vote. Strikes/knockout, or anything other than these two choices are not an option.


#3

I do head to head, best of 3. Double elimination. Should be right at 4 hours if the games aren’t playing super long.


#4

This might be the only time where I would advocate for a ladder elimination tournament (like PAPA Circuit finals).


#5

Round robin. Have each player play every other player once. Sort by wins once everyone is done.


#6

Any advantage given to the higher seeds?


#7

Good point, hadn’t thought about that.

Higher seed picks game or position but cannot pick same game twice? Or split the 10 into two groups of 5 to have an A and a B, and then play two games against each other player in your group?


#8

I’d say just let higher seed pick game or position and cannot repeat a game choice unless there isn’t enough games.


#9

When you say you only have ten players, do you mean 10 total, or ten who made the finals? Remember that you can only take 10-50% of the field into the finals, unless you want none of your 7 weeks of play to count towards TGP. It would be sad if 8 weeks of play didn’t work out to 100% TGP.


#10

As @LOTR_breath says, it makes a difference whether it’s 10 total or 10 have made it to the final.
If it’s 10 total,
On the night I’d have each player play 4 games league style and then add a 5th “game” based on the final standings in the league leading up to the finals night. Thus meaning the league standings are used and beneficial. After that the top 4 players play 3x4 player games (PAPA scoring) ties sorted by qualifying rank.

If it’s 10 that have made it to the finals:
Is 10 a rigid number?
I run a league of about 35 people.
After the 5 qualifying months, I split everyone into ‘divisions’ of 4.
A Division plays 4 PAPA style games for positions 1st to 4th
B Division plays 4 PAPA style games for positions 5th to 8th
etc. etc.
It works well with everyone playing multiplayer games with people of a similar standard. I also award smaller trophies for winner of each division. It allows everyone, of any standard, at least some chance of winning a trophy, without detracting from the best players fighting it out for the season win.
If numbers not divisible by 4 change lowest divisions to groups of 3.