Josh shared my photo but I think it's better to keep the discussion here than on my Facebook. Plus I posted that immediately after getting eliminated so I was a bit salty.
My main concern (which is probably something in my head) was all the trolling I was getting when I was complaining about the MMRs and AFMRs having flippers that felt weird. I've adjusted by completely changing my strategies on these games but I think it's still important to make a distinction between these two games for tournaments while the games play noticeably differently.
I'm not going to pretend I understand the flipper. I took Electricity and Magnetism classes in college. I understand the idea of a magnetic field being created by induction. But this doesn't affect how I actually think of a pinball machine. Pinball machines have a button that makes the flipper go. I let my subconscious do what it wants to resolve this and I don't worry about it too much.
I also don't understand how certain things work in pinball. I don't understand Live Catches. Does anyone understand them? I think we have some sort of collective theory about a dampening effect at the end of the flipper stroke that transfers the balls momentum into ???
But here are the following things I've observed on both MMR and AFMR:
It's nearly impossible to loop pass. Dropping the flipper is unpredictable. It happens at a random point after I let go of the button and there's no feel for it.
Drop catching is weird. You can do it though.
Live catching is ok when the ball is mostly vertical and moving slowly on the playfield. It's a little less crispy from an orbit feed, especially at speed. This may just be the kickouts.
Tap Passing is easy to do by accident.
Inlane shooting is way easy to shoot by accident.
A common drain on both of these games is an accidental Shatz (inlane pass) which travels across the playfield and out the outlane on the other side of the playfield with 0 chance to do anything.
All ramps are easier to hit on both games. Especially by accident.
All orbits are awkward. Shots rattle around
Lock shot on Medieval has no feel to it. It does not seem like a shot you make through skill. The ball doesn't look like it can really make it's way in there from a trap.
Lock shot on AFM wasn't possible to hit when I was flipping as early as I thought was possible. (It's possible that I subconsciously wasn't letting myself flip early enough to compensate for some lag.)