Aerosmith Rulesheet


#181

I’m fairly certain it’s only at the 6-ball level. Thx @vandergugten!


#182

Base J values are: 3-ball: 500K, 4-ball: 600K, 5-ball: 700K, 6-ball: 1M. Base value resets after collecting DSJ and for subsequent Toy Box MBs.

Don’t own the machine anymore, so cannot validate for 1.07.0.


#183

Re Toy Box MB. AFAIK, max playfield multiplier is not based on number of balls locked. Please correct me if I’m wrong.

From my notes: a shot to the Toy Box followed by the Lock gives “2x for 20 sec.”. Making those same two shots while 2x playfield is running gives “3x for 20 sec.” 3x is the maximum.

If someone can confirm, I’ll be happy to edit the wiki.


#184

So you’re saying that even with only 2 balls remaining in Toys MB, that you can do one Lock/PFx sequence to get 2x, and then with your remaining ball (assuming physical locks are enabled) you can do the sequence again to get 3xPF, but then have both balls in play? This is identical to Groot MB behavior, so it wouldn’t surprise me if this is how Toys behaves.

But I seem to recall from gameplay that once you’re down to 2 balls, the game won’t let you qualify 3xPF.


#185

Not sure about this. It’s been a while since I played AS and didn’t verify this glass off.


#186

It allows you to qualify + run it, but you get both balls dispensed into play.